||Demons have a chance on-hit to deplete the target’s current mana and deal true damage equal to the mana depleted.
2 Demons: 25%
||4 Demons: 50%
6 Demons: 85%
||While 2 Dragons are in play, all Dragons are immune to magic damage.
||Exiles start combat with a shield equal to 100% of maximum health when not placed adjacent to an ally. The shield does not scale with Ability power icon ability power.
||Glacials have a chance on-hit to Stun icon stun for 2 seconds.
2 Glacials: 20%
||4 Glacials: 30%
6 Glacials: 45%
||A select number of Imperials deal double damage. This does not affect items.
2 Imperials: One random Imperial
||4 Imperials: All Imperials
||Exactly 1 Ninja: This Ninja gains 40% attack damage.
||Exactly 4 Ninja: All Ninjas gain 80% attack damage.
||Grants 100 armor and basic attacks restore 35 health on-hit :
3 Nobles: A random ally.
||6 Nobles: The whole team.
||While 2 Phantoms are in play, a random enemy will begin combat with 100 health. Works against epic monsters, but deals less damage.
||While 3 Pirates are in play, you begin each PvP round with a chest that grants between Gold 0 and 4, with an average value of Gold 1.6 per chest.
||Robots begin combat with full mana.
||While 3 Void units are in play, your team gains 50% armor penetration.
||Wildlings generate Fury on-hit, up to 5. Each stack gives 10% attack speed, up to 50% attack speed.
2 Wildlings: Fury benefits all allied Wildlings.
||4 Wildlings: Fury benefits all allies.
||Yordles have a chance to Blind icon dodge enemy attacks.
3 Yordles: 25%
||6 Yordles: 60%